Joeri Exelmans: Reusable Aspect Models in practice using TouchRAM

This paper starts as a summary of 2 papers written on the theory of Reusable Aspect Models. The authors of these papers have also developed a tool called TouchRAM. I will use this tool to model a minimalistic role-playing game. I will use my newly acquired experience to asses whether RAM and TouchRAM make it possible to create reusable software packages, to keep consistency among them and to provide overall scalability.